arXiv:2510.21888v1 Announce Type: new
Abstract: This paper investigates the computational complexity of reinforcement learning in a novel linear function approximation regime, termed partial $q^{pi}$-realizability. In this framework, the objective is to learn an $epsilon$-optimal policy with respect to a predefined policy set $Pi$, under the assumption that all value functions for policies in $Pi$ are linearly realizable. The assumptions of this framework are weaker than those in $q^{pi}$-realizability but stronger than those in $q^*$-realizability, providing a practical model where function approximation naturally arises. We prove that learning an $epsilon$-optimal policy in this setting is computationally hard. Specifically, we establish NP-hardness under a parameterized greedy policy set (argmax) and show that – unless NP = RP – an exponential lower bound (in feature vector dimension) holds when the policy set contains softmax policies, under the Randomized Exponential Time Hypothesis. Our hardness results mirror those in $q^*$-realizability and suggest computational difficulty persists even when $Pi$ is expanded beyond the optimal policy. To establish this, we reduce from two complexity problems, $delta$-Max-3SAT and $delta$-Max-3SAT(b), to instances of GLinear-$kappa$-RL (greedy policy) and SLinear-$kappa$-RL (softmax policy). Our findings indicate that positive computational results are generally unattainable in partial $q^{pi}$-realizability, in contrast to $q^{pi}$-realizability under a generative access model. Read More